Showing posts with label Project Delivery. Show all posts
Showing posts with label Project Delivery. Show all posts

Sunday, 15 March 2026

Chess, I mean IT for beginners

Medium- and large-sized IT projects often run into trouble at various points.  This analogy has helped me keep projects online and delivered, so I thought I'd share.

Firstly, for those who don't know in depth about chess strategy, it generally goes something like this: 

Opening, Middle and Endgame is how to break down a chess game.

Chess Cheat Sheet for Beginners

Opening Principles

  • Control the center: Aim for squares e4, d4, e5, d5.
  • Develop pieces early: Knights and bishops out before moving the same piece twice.
  • Don’t bring your queen out too soon: Avoid early queen moves.
  • Castle early: Protect your king and connect rooks.

Middle Game Tips

  • Coordinate pieces: Make them work together.
  • Avoid unnecessary pawn moves: Pawns can’t move back.
  • Look for tactics: Pins, forks, skewers, discovered attacks.

Endgame Basics

  • Activate your king: It becomes powerful in endgames.
  • Push passed pawns: They’re your winning ticket.
  • Rooks behind passed pawns: Classic endgame rule.

General Rules

  • Every move should have a purpose.
  • Don’t sacrifice without clear compensation.
  • The threat can be more serious than the execution.
As an Analogy, I find this extremely useful for getting all stakeholders working together and understanding how to do so.

MVP cost balloons when “nice‑to‑haves” silently become “required”.  Not relatable to chess, except it is key, what are we doing in the Min viable Prod and why?  Think of it more like recon for the battle, learn, don't try to win it.